The chance could get even greater the more enemies you try to use stupefy on. So, you cast stupefy at the second enemy, but now they block/dodge it because they had a higher chance of doing so after your first cast. Any enemy that you now try to use stupefy on just after hitting that enemy is now going to have a higher chance of blocking the spell. ![]() The enemy that you just cast at is going to have a low chance of blocking or dodging the spell, so let's say this enemy is hit and falls to the ground. ![]() The way I believe it could work: If the player uses a certain spell (we'll go with stupefy) on one enemy, the next enemy that they cast stupefy at will gain a greater chance at blocking/ dodging the spell if it has been cast straight after a previous stupefy.įor example, let's say there are three enemies in front of you, the player, and you cast stupefy at one of the enemies. I believe that I have thought of a very efficient and non-immersion breaking way that Hogwarts Legacy can handle the player spell casting in order to stop the player from having a wand machine gun.
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